What is Gaussian Splatting?

If you’ve been keeping an eye on the latest developments in 3D graphics, XR, and immersive technology, you may have come across the term Gaussian Splatting.

It’s an emerging technique that’s making waves in computer vision, virtual reality (VR), augmented reality (AR), and gaming, promising to reshape how we render and experience 3D environments. But what exactly is it, and why is it gaining traction?

Image created by Hiatus.Design

The Basics of Gaussian Splatting

At its core, Gaussian Splatting is a point-based rendering technique that represents a 3D scene as a collection of overlapping Gaussian ellipsoids rather than traditional polygon-based meshes. Each Gaussian is a small, soft-edged blob of colour and opacity, blending seamlessly with its neighbours to create a smooth, high-quality 3D image.

 

Unlike polygon-based rendering, which relies on rigid structures and complex calculations for lighting and shading, Gaussian Splatting allows for real-time, high-fidelity rendering without the need for heavy processing power. This makes it particularly useful for applications requiring fast, high-quality scene reconstruction, such as XR experiences, digital twins, and volumetric video.

 

Why is it Revolutionary?

The technique stands out for several key reasons:

 

  • Speed & Efficiency – Gaussian Splatting is faster than traditional rendering methods, as it bypasses the computational load of meshing and ray tracing, making it ideal for real-time applications.


  • Photorealism – Since it can capture and reconstruct scenes with incredible detail, including realistic lighting and reflections, it’s a game-changer for VR, AR, and AI-driven digital content.


  • Smooth, Non-Polygonal Representation – Unlike meshes, which can look blocky or require complex texturing, Gaussian Splatting naturally blends points together, producing organic and lifelike images.


  • Better Scene Capture – When used in photogrammetry or NeRF (Neural Radiance Fields), it allows for more accurate, dynamic, and interactive 3D models without the usual lag or visual artifacts.

How is it Used? 

This technique is already being applied across multiple industries:

 

  • Virtual & Augmented Reality – Creating real-time, immersive environments that feel more natural and responsive.


  • Gaming & Film – Rendering detailed backgrounds, characters, and scenes without the limitations of traditional 3D modelling.


  • AI & Machine Learning – Training models to understand and generate high-quality 3D representations of objects and spaces.


  • Medical Imaging & Digital Twins – Enabling high-fidelity simulations for research, healthcare, and industrial applications.

 


The Future of Gaussian Splatting

While still in its early stages, Gaussian Splatting is quickly proving to be a major leap forward for realistic, efficient 3D rendering. As technology advances, we can expect even more refined applications in gaming, XR, AI, and beyond.


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Chris Shirley MA FRGS

About the Author:

Chris is the founder of Hiatus.Design, a mission-driven branding and website design company that works with clients all over the world.

Over the course of his life, he has travelled to more than 60 countries across six continents, earned two Guinness World Records, completed the legendary Marathon des Sables, summited Mont Blanc and unclimbed peaks in Asia, become a Fellow of the Royal Geographical Society (FRGS), rowed across the Atlantic Ocean and obtained a Masterʼs degree in Business Management (MA).

https://www.hiatus.design